Balance Patch for Claymizer's Sonic (V2) by DeluxeGamer705
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Claymizer's Sonic... ah, quite possibly the most well known version (yes, the second one made in 2008). The sprites, the animations,
and overall various things about him were great. But there was one problem - balance issues. Sonic had plenty of balance issues
and had a few problems. So after deciding that such character with incredible sprites deserves something better than being kinda
broken and having easy infinites, I decided to fix him, while also giving him new things, such as a custom A.I., a restored
(and fixed) throw and even better animations.

(NOTE: THIS IS NOT AN EDIT!)

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1. CHANGELOG

- Many hurtboxes were fixed, now covering Sonic in right spots.
- Normals that had infinite prority were fixed.
- Added a losing animation; now Sonic does not vanish.
- Restored and fixed his throw.
- Ring Toss' projectile now has a hurtbox, allowing it to be hit by other projectiles.
- Several moves have their hitlag (or endlag in case of Ring Toss) increased to remove infinites.
- Tweaked his running victory pose, now using a helper code.
- Some missing animations re-added.
- Added a custom A.I. - I bet he'll be aggressive when you approach him.
- Hyper portrait now binds to the screen.
- Hyper background is (hopefully) no longer affected by PalFX.
- All of Sonic's voice clips are much higher quality and now use channel 0.
- Damage output greatly reduced (mostly for normals).
- Added a damage dampener.
- Added a jump sound (or maybe re-added as the code was implemented but didn't work?).
- Reworked the code for the get hit sounds.
- Reduced the amount of Foot Storm's versions from 3 to 1, since all of them used the same animation.
- Dark Sonic now has hitsparks.
- The metal palette has been slightly updated to give it a better look (the Dark Sonic sprites looked kinda ugly in this palette).
- Standing strong punch's startup has been decreased, allowing it to combo from his standing medium punch easier.
- Fixed head.pos and mid.pos positions.
- Added missing sounds to the Ryan Drummond soundpack. Some had their volume increased due to being too quiet and some were also
tweaked.

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2. THINGS I'M AWARE OF

- The A.I. is not perfect, but I tried.
- In the Ryan Drummond voicepack, the voice of Shadow remains unchanged, because I wasn't able to find any voiceclips for the Chaos 
Blast.

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3. CONTACT

Have any suggestions to balance Sonic further? Then please send your feedback and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ

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4. CREDITS:
Claymizer: For creating the original character.
Sega and Sonic Team: For creating Sonic himself.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course. 